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#1 | ||||||||
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Anime Fuel Newbie
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hi I am makeing a break out game on game maker7 my problem is that I am useing multiple diffrent types of blocks, and I am having trouble geting it to change levels here is what I have tryed, one thing I tryed was this script:
if (instance_number(block_1_room_0) == 0) and (instance_number(blue_block) == 0)and(instance_number(broken_blue_block) == 0) and (instance_number(bomb_block) == 0) and (instance_number(missle) == 0) then { room_goto(between_levels_room_1); } I also tryed makeing several objects with the instance count, that after counting the instance of one object it swaped to another object. oh and I have the plan version not upgraded. oh and I was not sure if I sould put this in game paradise or tech support Last edited by quietchat; 09-17-2009 at 11:31 PM.. |
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#2 | ||||||||
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Anime Fuel Newbie
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oh your siginature right
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#3 | ||||||||
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Anime Fuel Newbie
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ha ha that is funny
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#4 |
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Your way of thinking should work, really. My memory's really fuzzy from not using Game Maker in a long time, but I don't see why using instance_count for each block in an invisible instance in the room that keeps track of instance_count wouldn't work.
Of course, to avoid messy scripts you could make up your own variable. I'm not positive this would work, but maybe... 1.) Create an invisible instance for a room. in Create, have it set a variable to however many blocks there are. 2.) Also in create, write a script (or drag n' drop if/then statements, this is sometimes easier for me since I forget GML easily) that basically says "if (variable=0) then (whatever the change room command is)" 3.) Have each block, upon destruction, lower the variable by 1 The only problem is I don't remember if variables can be room-wide or if they always have to be instance-specific.
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#5 | ||||||||
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Anime Fuel Newbie
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yeah when ever I used variable I found the variable has to be mentioned in the script as b= a value before hand Inless there is something I do not know, which there probly is Oh and for the instance switch one I set it up so that that it would check it and then switch to the next instance in the list. but I will try with the variable a bit thanks
yeah I tryed useing the variable like you said but when I pressed L which is the cheat code I set to destroy all blocks, it does not go on to the next level. everytime I tryed something it did not work with that result or error in text which I always fixed. I wish they would send me a confirmation email already so I could post this on their site. ![]() you don't happen to have an accout on their offical site to post my problem on? Last edited by quietchat; 09-17-2009 at 11:25 PM.. |
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#6 |
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No, I don't.
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![]() 22 medium-jumbo frets, 3 mini humbuckers, 2 single-coil pickups, and 6 steel strings of pure sex.
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#7 | ||||||||
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Anime Fuel Newbie
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oh ok
thanks |
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thanks




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