Shutake Gerasu Bios
The year is 4259 three years after the Rounin Wars removed technology from the world and led us back to the ways of swordsmanship and magic. The world has been placed under a complete and total forced peace set in place by the Genshin Rousen, a massive force of the races that had secretly been placed together during the chaos of the Ronin Wars. They believe in master minding peace through terrorism and making their people fear them. We, the Shutake Gerasu, disagree. The masses fear Genshin Rousen and the fact that the larger portion of the members are nothing more than corrupted fools who think that they can get away with whatever they want because they were the ones to deliver us from the Ronin Wars. We were all former members of elite squadrons in our own respective armies with similar beliefs. Thus we have founded our own attack force to release the grip of Genshin and force them to either disband, or perish. The Shutake Gerasu will make them relinquish their grip over the people of this realm. We will deliver them all from fear and into a true peace. One not brought about by showing off military strength and prowess, but one brought in with a common goal and a reason that the masses themselves would fight to protect. We shall be their sword and shield. We shall be their voice and hope. We will deliver these people from underneath the tyranny of Genshin Rousen. We must not fail.
Vampire-
Racial Passive: While draining the life force surrounding the body of a foe all wounds suffered heal at an almost god like rate.
Traits:
Werewolf-
Racial Passive: While in Lycan form any damage done to them will completely heal over unless done with a silver or mercury laced weapon.
Traits:
Drow-
Racial Passive: Near god like speed and can see in the dark. Has a mastery of all weapons and incredible stealth abilities as well as a Globe of Darkness that drowns out all form of sight.
Traits:
Gnome-
Racial Passive: Short in stature but extremely smart granting them quite an easy mastery of all magical talents.
Traits:
Basilisk-
Racial Passive: Able to bend and compress their bodies beyond that of a normal human’s limit, excellent for assassinations and scouting.
Traits:
Faery-
Racial Passive: Complete mastery over one element of nature (your choosing), as well as having a small margin of time after a hit lands to phase out of time and go back through the time stream in order to dodge the blow.
Traits:
Orc-
Racial Passive: Whenever an orc sees a comrade fall in battle, it enters a Blood Raged state allowing the orc to ignore physical pain and survive twice as long as it normally would.
Traits:
Giant-
Racial Passive: Extremely strong and very hard to bring down. But they are also very stupid creatures incapable of even the most basic of magics.
Traits:
Gargoyle-
Racial Passive: Stone hard skin that is nearly impossible to cut or smash without great strength.
Traits:
Centaur-
Racial Passive: Retains ability to communicate with the earth in order to find where the enemy hides. Increased run speed, due to being half-horse.
Traits:
Minotaur-Racial Passive: Strength that can rival that of the Giant’s but these creatures are much smarter than the giants.
Traits:
Mounts:Chimera, Dragon, Pegasus, Phoenix, Griffins
Classes:
Priest-Any race except Giant, Minotaur, Gargoyle, and Drow
Cleric-Any race except Giant, Minotaur, Basilisk, and Drow
Druid-Any race except Giant, Drow, and Gargoyle
Mage-Faery’s and Gnomes
Specialist Mage-Faery’s, Gnomes, and Drow
Brawler-Any races except Faery, Gnome, and Basilisk
Warrior-Any race except Gnome and Giant
Paladin-Vampire, Werewolf, Centaur
Ranger-Any race except Gnome, Minotaur, Giant, Orc and Faery
Thief-Any race except for Centaur, Gnome, Minotaur, Giant, and Orc
Class ability description:
Priest – It draws upon the powers of the gods to heal and resurrect fallen comrades. Does very little damage apart from slight curses and is not a very good fighting class.
Cleric – A melee class by nature, the cleric uses most of its magic to increase the abilities of its allies as well as giving slight healing to those not severely wounded.
Druid – By calling upon the power of the Earth Mother the druids fight using environmental spells and abilities.
Mage – Draws upon the power of the elements as well as their own soul the mage casts fierce elemental spells.
Specialist Mage- A mage that has gained enough power in one element or substance that it no longer needs anything else.
Specialist Mage attributes - Fire, Water, Earth, Air, Lightning, Shadow, Light, Arcane, Time.
Brawler – A seemingly self-explanatory class, the brawler is just a frenzy of melee swings and unspeakable strength. He focuses only on offense feeling that he can take the hits from anything shorter than itself
Warrior – A balance of offense and defense the warrior uses his limited spell abilities to its fullest advantage by enhancing the deadliness of his own weapons.
Paladin – A righteous being, the paladin fights in the name of their god, drawing on their powers to give slight healing and allowing themselves to be completely self-sufficient. They will slaughter without mercy if they believe the cause to be just and righteous in the eyes of their god.
Ranger – Master of the Bow and Long sword, the ranger is most effective when he keeps his distance from the target and can often be found wondering the woods looking for new wood for their arrows.
Thief – Master of stealth there is no lock and no surveillance that a good thief cannot pick or pass. Not nearly the most loyal beings on the planet, the thief can be persuaded to do anything you want him to, for the right price.
NOTES TO BE CONSIDERED!!!!
1: Yes, your character can, and most probably, will die. I suggest you have a second character either waiting in the wings to take place of your current character, or you have two characters already in the game.
2: If you find a way to start god moding in this RP, I will make sure you die, very hard and very fast, and you shall not be resurrected so good luck with that.
3: I would like you to at least know how to spell your basic English, its not really required, it just makes things easier to do. So yea please know wtf your talking about.
~Thank you and have fun.
For future reference please don't make hybrids of the races. Thank you.
Alright, it has come to my attention that I haven't told everyone about the 3 liches of Shutake.
Alright, first let me state this, Shaer is still dead and he's staying that way. So this is not an attempt to get my character back.
Right then, there are three liches in this game that roam the world. These are extremely powerful liches and are the only ones who can resurrect someone beyond the 24 hour limit. The liches are very hard to find and generally do not grant the wish of someone to have a specific person resurrected. In order to better your chance of a lich resurrecting who you want it to you should bring an offering with you(a ridiculously overpowered magical item perhaps). But this does not guarantee that the lich will grant you the resurrection. These creatures are immortal and each have their own minor army of the undead. The liches shall be played by myself and badge (I might decide on a third person so that each lich can be played by someone else). Now as for the journey to find the liches, I will require that you post at minimum eight times on that journey and at most twelve times. So be VERY DAMN SURE that you want to spend all that time by yourself searching for a lich that may not grant your wish to resurrect your character. Yes, the liches will kill you if they perceive you as not being respectful enough. Get an attitude with them and they will steal your soul. Of course you could always try fighting them and if you miraculously win then they'll have to resurrect your character for you, but... that's quite a long shot.