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Russkie
07-10-2008, 09:44 PM
1. You are not Superman.

2. Recoilless rifles aren't.

3. Suppressive fire won't.

4. If it's stupid, but works, it's not stupid.

5. Don't look conspicuous. It draws fire.

6. Never draw fire. It makes everyone around you nervous.

7. When in doubt, empty the magazine.

8. Never share a foxhole with anyone braver than you.

9. Always keep in mind that your weapon was made by the lowest bidder.

10. If your attack is going well, it's an ambush.

11. If you can't remember . . . the claymore is probably pointed at you.

12. All five second grenade fuses are three seconds.

13. Try to look unimportant. The enemy may be low on ammo.

14. If you are forward of your position the artillery will be short.

15. The enemy diversion you're ignoring is the main attack.

16. The easy way is always mined.

17. The important things are always simple.

18. The simple things are always hard.

19. When you have secured an area, don't forget to tell the enemy.

20. Incoming fire has the right of way.

21. No combat ready unit has ever passed inspection.

22. No inspection ready unit has ever passed combat.

23. Teamwork is essential. It gives the enemy other people to shoot at.

24. If the enemy is in range, so are you.

25. Friendly fire isn't.

26. Anything you can do can get you shot ... including doing nothing.

27. Make it too tough for the enemy to get in ... and you can't get out.

28. Tracers work both ways.

29. The only thing more accurate than incoming enemy fire is incoming friendly fire.

30. Radios will fail as soon as you need something desperately.

31. When both sides are convinced they are about to lose . . . they are both right.

32. Professionals are predictable, but the world is full of amateurs.

33. All weather close support doesn't work in bad weather.

34. The bursting radius of a grenade is always one foot greater than your jumping range.

35. The only terrain that is truly controlled is the terrain upon which you're standing.

36. The law of the bayonet says the man with the bullet wins.

37. REMFs are everywhere.

38. The best tank killer is another tank. Therefore tanks are always fighting each other . . . and have no time to help the infantry.

39. Precision bombing is normally accurate within plus/minus one mile.

40. Cluster bombing from B-52s and C-130s is very, very accurate. They always hit the ground.

41. Murphy was an 11 Bush

42. Perfect plans aren't.

43. The easy way generally gets you killed.

44. The side with the fanciest uniforms losses.

45. Armored vehicles are bullet magnets; a moving foxhole that attracts attention.

46. If you are short of everything except enemy, you're in combat.

47. No plan survives the first few seconds of combat.

48. Ammo is cheap; your life isn't.

49. It's easier to expend material in combat than to fill out the forms for Graves Registration.

50. If you can't see the enemy, they still may be able to see you.

51. Final protective fire doesn't.

52. You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate.

You know me, I like to educate the masses.

(Thank you strategypage.com)

monster111
07-10-2008, 10:39 PM
what is all this...




W.O.W.

leerock89
07-10-2008, 10:50 PM
Number 4 and 5 were FUNNY!!! LOL!!

Mugen
07-10-2008, 10:57 PM
I just copy/pasted this to NotePad. Did you know Rocket Launchers has "Point toward enemy" on it.

Ariya
07-10-2008, 11:58 PM
LMAO I love Murphy's Laws. They're funny as shit.

One of my favorite quotes--"Murphy was an optimist."

It's full of sarcasm, which makes it funnier. I love his buttered toast law. xD

Mugen
07-11-2008, 12:31 AM
"No combat ready unit has ever passed inspection" - LMFAO!!!

tripletres
07-11-2008, 12:43 AM
i especially enjoy number 20.

Russkie
07-11-2008, 01:02 AM
I just copy/pasted this to NotePad. Did you know Rocket Launchers has "Point toward enemy" on it.

Define rocket launchers (RPG's, Law rocket, AA rocket?).

Mugen
07-11-2008, 01:10 AM
I'll try find a picture...

monsoon 10
07-11-2008, 12:47 PM
I like number twenty two.

Rincewind
07-11-2008, 01:07 PM
You know many of these are from Call of Duty 4 :P Btw guys read The Art of War by Sun Tzu
heres a link http://en.wikipedia.org/wiki/Sun_Tsu

Klard
07-13-2008, 08:18 PM
Number 44 is my favorite.::D:

Shigami
07-14-2008, 05:52 AM
Murphy's martial arts laws

*The wimp who made it through the eliminations on luck alone will suddenly turn into Bruce Lee when you're up against him

*The referee will always be looking the other way when you score

*You will have trouble with the ties on your gi pants when members of the opposite sex are in class

*The day you leave work early to make it to class on time, the sensei will be sick

*The sensei will only use you during demonstrations for joint-locking techniques

*If you have to use your training in self-defense, your attacker's father will be a lawyer

*After a flawless demonstration, you will trip on your way back to your seat

*After years of training without a single injury, you will pull a groin muscle the night
before your black belt exam

*In an otherwise vacant locker room, the only other person will have the locker right
next to yours

*No matter how many times you take care of it before your promotion exam, you will invariably have to go to the bathroom when it's your turn

*If you are sick and come to class anyway, you will end up coughing like youa re about to die at least once.

*The better you know someone, the more likely you are to get hurt by them/hurt them.

*When you are wearing the most embarrassing outfit ever, your instructor will see you.

*If you have a crush on someone of the opposite gender in your class, you will injure them.

*If you are a girl, and your hair is in a ponytail, you are very likely to have your hair pulled/yanked/in your face anyway.

*If you are having cramps that day, you will be sparring.